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Siggraph 2012 and Game Connection 2012 talk : Local Image-based Lighting With Parallax-corrected Cubemap

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Here is the slides of my talk at Siggraph 2012 and Game Connection 2012 : “Local Image-based Lighting With Parallax-corrected Cubemap” The two talk are similar but the Game Connection talk are more recent and contain little update. This is the one to get. Game Connection 2012: A short sum up can be seen on [...]

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